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TACTICS FOR WZ

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TACTICS FOR WZ

Post  Isemon on 25.06.08 0:59

HERE WE'LL TALK ABOUT TACTICS OF OUR CLAN... AND ABOUT WHAT THE SYRTIS HQ FORUM DISCUSSION....

PLEASE GIVE YOUR THOUGHTS

_________________
I'll spread my wings and I'll learn how to fly
I'll do what it takes til' I touch the sky
And I'll make a wish
Take a chance
Make a change
And breakaway
Out of the darkness and into the sun
But I won't forget all the ones that I love

Isemon
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tactic

Post  Axil on 07.07.08 5:29

i have thought about this very carefully.........HIT THEM HARD WHERE THE SUN DON'T SHINE!!!!!!!!!!!!!!!!!!!!!!!!!!1
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Re: TACTICS FOR WZ

Post  conker on 24.07.08 11:26

tactic ..... its better to train in a group.....but not to big of a group.....not to small

wz tactic if u attack em suprize em.......

3rd tactic if u died u suck.....ya im not good at giving tactic so my final tactic never lisen to conker
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Re: TACTICS FOR WZ

Post  Snip on 06.08.08 8:20

I think if u wanna attack the first what u need is a high lvl conju... (Isemooooooon Very Happy ) cuZ he can revive u if u are attacked by higher lvls

u need a barb or a knight too cuZ they can hit so f***in huge so they can easily kill harder enemies. and the best tactic is to move in groups... Smile
never go alone to another realms cuZ u are easy RP for them. Smile
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All Classes Count.

Post  Slyp on 11.09.08 4:41

All classes are of equal value in the WZ - what makes the difference is how well, or how badly you play, and set-up your character.
The only class that can heal is the conjurer, but both warlock and conj can give out mana.
Mana in the wz tends to be of more value than healing, so mana comm is really important.
If there are two conjurers - please Divine Intervention each other at the start of the battle, or pick the front best fighters. DI stops them being taken down by area spells - and they can very quickly (esp 2 barbs) take down the offending mages or run behind & knock out the enemies conjurers

Take out the enemy conjs first if you can.

Conjs should res other conjs first (twice the res power then) then res highest levels after.

Low levels (except conjs) should expect not to be ressed and that they will come way down the order.

Don't criticise your team players after a battle - always lift them up, praise them - because tomorrow is another battle and you will need them on your side, and not p*ssed off with you.

If you decide to run to the front of a battle - use every sheild you have first, do your damage, then run back. Conjurers can't get to the front to res very well, except at GREAT risk to their own lives.

Loosing battles is a great lesson for education - not something to moan about.

You have one of the friendliest clans I have been in, so you have a great chance of working together as a team against the enemy - and working out a strategy before a battle or hunt, so that over time you can get some extremely valuable experience together.
If you do this, you can form a devastatingly dangerous elite group for hunting, fort taking, and fort holding.

Good luck - Slyp


Last edited by Slyp on 11.09.08 4:53; edited 1 time in total

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Taking & Keeping a Castle

Post  Slyp on 11.09.08 4:49

Whike on RA, Eferias was continuallky being attacked by the Ignis.

Worse than this (better for them) was a technique they used to hold it, which for some strange reason Sytis never bothered with. This little trick of theirs kept us from re-taking the castle for sometimes well over an hour.

They would have a skeleton force stay within the castle after they had taken it.
This skeleton force consisted of a conj, an archer and perhaps a knight and a barb or warlock. No more thn 4 were needed.
This little group could hold the castle against a dozen high level enemy for sometimes over an hour.
They would hide up in the tower, and the conj kept well out of reach.

If you haven't tried climbing the castle ramps yet - go and see how difficult it is.
By the time one of us got to within a distance where they could do some damage, their small team had knocked them out. Dead. And the worst is that our conjs couldn't get to them to revive/resus - and even if we/I did manage - the moment they came back to life they were bombarded. It was quicker to res at the Beach save. And for me as a conj to get up to them - that was madness.

We should try that together one of these days.

Good hunting - Slyp

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What makes you good at your class?

Post  Slyp on 11.09.08 4:59

There are three things that make you good at doing what you should be good at .

1. Practice.
2. Practice.
3. Practice.

Oh - there is a 4th..

Listen to others, even if you don't like them, and try out their ideas & set-ups. Those that have been doing it a long time work out a set-up that is unique to them, but may just be what's right for - or what may improve - you.

Open field pvp is better than the arena which gives disadvantage to ranged classes and advantage to close combat.

Fighting the enemy is the best lesson of all. It's mostly a long way back from the save! And mostly when you don't want to run.

Good hunting - Slyp

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RA Ignis Fort Holding Strategy

Post  Slyp on 11.09.08 5:09

Stone was the most popular target for Alsius and Ignis.
Ignis (I think) were generally the toughest to route once they had taken hold.
Alsius never really had a strategy for this, but Ignis had worked out a good and powerful one.
Unfortunately they have brought it to Horus with them.

They use it sometimes, depends who is playing.

As we (Syrtis) groups along the path and encroach ever nearer impending our rush into their pack, their warlocks come to the front, all with their sheilds up and with any protection the conjs can give them.
It's very well co-ordinated.

The warlocks are closely followed by the barbs and knights.

The warlocks cast their knock down spells and then retreat leaving the knights and barbs to kill off the enemy lieing flat & defensless.

It is a very effective technique.
We should rehearse it.

Good hunting - Slyp

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Re: TACTICS FOR WZ

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